As children become more “plugged in”, principals have been tasked with a difficult decision—how can educators use these devices while also balancing their potentially harmful effects. While technology can help prepare students for success in school and beyond, things like screen time and social media are weighing heavily on principals’ minds as they decide whether to invest in more tech-based products.
2019 was another year of growth and progress in education, and we loved every second of it. This year on the blog, we’ve gotten to explore everything from cyber security hygiene in schools to how EdTech is fighting climate change. It’s been a great year, and we are so thankful to have shared it with …
What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people …
STEAM has been a major focus in education for years. According to data from the ACT, 45% of 2018 high school graduates intended to pursue STEM majors in college. As schools start implementing new STEM tools and curriculum to better prepare students for the modern world, they face a new challenge─ how can STEM apply to subjects that aren’t Science, Technology, Engineering, and Math?
In our previous blog post, we explored the connections between STEAM and Project Based Learning (PBL) and how projects could include core tenants from each. Today, we’ll focus on teachers who have already begun integrating these strategies, as well as how edtech fits into the larger scheme of things.
As the people who spend the most time interacting with students, teachers are often the end-users when it comes to edtech products. Their influence can be underrated by edtech sales and marketing professionals because they are not always the decision makers for their schools or districts.
There are a million things to distract students from learning, but there are also ways to help remove distractions in the classroom and at home using technology.
We’ve seen the positive impacts that tech can have on the environment when looking at examples in other fields, like electric cars and smart homes that promote energy saving and green living. There are also initiatives to bring these energy-saving techniques into schools.
ISTE 2019’s “Best of” list gives insight into upcoming edtech trends.
According to the Driving K-12 Innovation report by the Consortium for School Networking (CoSN), the two major obstacles for K-12 innovation are the gap between technology and pedagogy, and the relationship between technology and the future of work. The Gap Between Technology and Pedagogy K-12 schools tend to purchase new technology without envisioning how …