Filed under innovation

Here to Help with Online Learning Needs

Here to Help with Online Learning Needs

The Douglas Stewart Company and our vendor partners know that this is an extremely challenging and uncertain time for everyone. We are committed to providing the help and support that our reseller partners and their schools need. We compiled a comprehensive list of our vendor partners who have created specific support and free resources for … Continue reading

The Benefits of Creating a Flexible Classroom

WHAT IS A FLEXIBLE CLASSROOM? Flexibility is hard to define in the classroom setting. Are we referring to the colors on the wall? The lighting? The seating? The way students interact with teachers? The real definition is a combination of all of these things, which makes it difficult to determine how flexible classrooms affect student … Continue reading

What are Principals Saying About Technology in Schools?

What are Principals Saying About Technology in Schools?

As children become more “plugged in”, principals have been tasked with a difficult decision—how can educators use these devices while also balancing their potentially harmful effects. While technology can help prepare students for success in school and beyond, things like screen time and social media are weighing heavily on principals’ minds as they decide whether to invest in more tech-based products. Continue reading

Our Top 5 “Must Read” Blogs of 2019

Our Top 5 “Must Read” Blogs of 2019

2019 was another year of growth and progress in education, and we loved every second of it. This year on the blog, we’ve gotten to explore everything from cyber security hygiene in schools to how EdTech is fighting climate change. It’s been a great year, and we are so thankful to have shared it with … Continue reading

Gaming the Education System

Gaming the Education System

  What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading

Prepare Students for the Modern World; Incorporate STEAM into all Areas of the Classroom

Prepare Students for the Modern World; Incorporate STEAM into all Areas of the Classroom

STEAM has been a major focus in education for years. According to data from the ACT, 45% of 2018 high school graduates intended to pursue STEM majors in college.  As schools start implementing new STEM tools and curriculum to better prepare students for the modern world, they face a new challenge─ how can STEM apply to subjects that aren’t Science, Technology, Engineering, and Math? Continue reading