Filed under collaboration

Meet the Panelists of Education 4.0

Meet the Panelists of Education 4.0

The Education 4.0 Virtual Conference is only a week away! If you’ve been curious to get to know our panelists a bit more, now is your chance! Be sure to stop by our virtual event on July 22 and 23 to hear them speak, and connect with them on all things Education 4.0.  Amie Souder– … Continue reading

Here to Help with Online Learning Needs

Here to Help with Online Learning Needs

The Douglas Stewart Company and our vendor partners know that this is an extremely challenging and uncertain time for everyone. We are committed to providing the help and support that our reseller partners and their schools need. We compiled a comprehensive list of our vendor partners who have created specific support and free resources for … Continue reading

9 Tools Students Need for eLearning Success

9 Tools Students Need for eLearning Success

With recent school closures and social distancing, schools have begun to implement eLearning to make sure students stay safe and on track. The number of different products related to distance learning can be overwhelming, but the team at Douglas Stewart is here to help. Here is a checklist of items students will need for eLearning … Continue reading

The Benefits of Creating a Flexible Classroom

WHAT IS A FLEXIBLE CLASSROOM? Flexibility is hard to define in the classroom setting. Are we referring to the colors on the wall? The lighting? The seating? The way students interact with teachers? The real definition is a combination of all of these things, which makes it difficult to determine how flexible classrooms affect student … Continue reading

Gaming the Education System

Gaming the Education System

  What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading

Prepare Students for the Modern World; Incorporate STEAM into all Areas of the Classroom

Prepare Students for the Modern World; Incorporate STEAM into all Areas of the Classroom

STEAM has been a major focus in education for years. According to data from the ACT, 45% of 2018 high school graduates intended to pursue STEM majors in college.  As schools start implementing new STEM tools and curriculum to better prepare students for the modern world, they face a new challenge─ how can STEM apply to subjects that aren’t Science, Technology, Engineering, and Math? Continue reading