Last week on the blog we discussed what principals think about technology in the classroom, but what about the professionals who are ultimately responsible for utilizing these tools? What are teachers saying about the technology being brought into their classrooms?
As children become more “plugged in”, principals have been tasked with a difficult decision—how can educators use these devices while also balancing their potentially harmful effects. While technology can help prepare students for success in school and beyond, things like screen time and social media are weighing heavily on principals’ minds as they decide whether to invest in more tech-based products.
2019 was another year of growth and progress in education, and we loved every second of it. This year on the blog, we’ve gotten to explore everything from cyber security hygiene in schools to how EdTech is fighting climate change. It’s been a great year, and we are so thankful to have shared it with …
What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people …
What is 5G? 5G is the fifth generation of wireless communication and it’s just beginning to roll out around the world. It promises speeds up to 20 times faster than 4G connections, more bandwidth and more stable connections. All four wireless carriers have begun using 5G in the U.S., and 5G phones are available to …
Schools have been introducing STEAM education initiatives at a steady pace. As Friday – National STEM/STEAM Day – approaches, here are a few ideas for bringing STEAM to life in the classroom.
In our previous blog post, we explored the connections between STEAM and Project Based Learning (PBL) and how projects could include core tenants from each. Today, we’ll focus on teachers who have already begun integrating these strategies, as well as how edtech fits into the larger scheme of things.
In terms of education buzzwords, Project Based Learning (PBL) and STEAM initiatives are pretty high on the list. Where are the intersections between the two and how can teachers utilize the core tenants of each to create juggernaut learning experiences?
There are a million things to distract students from learning, but there are also ways to help remove distractions in the classroom and at home using technology.
We’ve seen the positive impacts that tech can have on the environment when looking at examples in other fields, like electric cars and smart homes that promote energy saving and green living. There are also initiatives to bring these energy-saving techniques into schools.