Filed under k12

Is Video the Key to Personalized Learning?

Is Video the Key to Personalized Learning?

Social media outlets continue to adjust their algorithms to better accommodate and encourage video – is it time for teachers to do the same? In the digital age, nearly everything we see online has been customized so that it appeals specifically to us. Things are, in fact, getting personal. Education is no exception to this … Continue reading

Everything You Missed at TCEA 2020

Everything You Missed at TCEA 2020

THE TRENDS Esports – It’s what literally EVERYONE is talking about, and for good reason! In Texas school districts alone, esports programs grew from about 20 to more than 300 in the span of a few months leading up to TCEA 2020. Teachers and students are getting increasingly excited about the STEAM curriculum possibilities both … Continue reading

Exclusive EdTech during TCEA

Exclusive EdTech during TCEA

The Emerging Tech in STEAM Education Showcase will include many vendors that you won’t see on the exhibit floor during TCEA. The event is scheduled for Wednesday, February 5 from 2-7 p.m. and will include speaking sessions on hot topics in education, as well as food truck eats and free drinks! Teachers can make connections … Continue reading

What are Principals Saying About Technology in Schools?

What are Principals Saying About Technology in Schools?

As children become more “plugged in”, principals have been tasked with a difficult decision—how can educators use these devices while also balancing their potentially harmful effects. While technology can help prepare students for success in school and beyond, things like screen time and social media are weighing heavily on principals’ minds as they decide whether to invest in more tech-based products. Continue reading

Gaming the Education System

Gaming the Education System

  What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading

How is 5G set to change the classroom?

How is 5G set to change the classroom?

What is 5G? 5G is the fifth generation of wireless communication and it’s just beginning to roll out around the world. It promises speeds up to 20 times faster than 4G connections, more bandwidth and more stable connections. All four wireless carriers have begun using 5G in the U.S., and 5G phones are available to … Continue reading

Sesame Street’s 50 Year Impact on Education

Sesame Street’s 50 Year Impact on Education

It’s been fifty years since Sesame Street started captivating students and educators alike, and ten since the show launched STEM-specific segments. With catchy songs and witty skits, it’s no surprise that children who grew up watching the show credit it as being one of their first teachers. Read on to find out how the show is helping students learn about STEAM and STEAM. Continue reading