Tagged with k-12

Gaming the Education System

Gaming the Education System

  What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading

How Cell Phone Usage Impacts Cyberbullying

How Cell Phone Usage Impacts Cyberbullying

Many of us probably assume that when cell phones are allowed in school, cyberbullying is more common. However, according to the U.S. Department of Education National Center for Education Statistics, this is not the case. A recent data point mentioned that schools who allow cellphones had less reports of cyberbullying. NCES asked principals about the … Continue reading

Computational Thinking: The Skill Set for the Future

Computational Thinking: The Skill Set for the Future

As we mentioned in our previous blog post “What’s Ahead for EdTech in 2019”, schools will be focused on developing students’ computational thinking skills with the help of robotics and coding. What is Computational Thinking? Computational thinking is a problem-solving skill that focuses on critical and logical thinking. It’s about solving problems systematically, then reaching … Continue reading

9 Way to Make a Better Makerspace

9 Way to Make a Better Makerspace

Makerspaces are becoming the favorite way to bring STEAM learning to the classroom. Research shows that makerspaces help elementary students develop critical thinking, design thinking, and problem-solving skills. Research from Macquarie University in Australia shows how teachers can use makerspaces to improve teaching and learning outcomes. Using makerspaces has led to higher student engagement, confidence, … Continue reading