Tagged with STEAM

Tips for Starting a STEAM Program

Tips for Starting a STEAM Program

Schools across the country are getting involved in the STEAM movement by integrating innovative programs and spaces that inspire a new generation of designers and inventors. Help your customers bring STEAM to their school with these tips from littleBits. Districts and schools need to have a clear vision of what their STEAM goals are. Everyone … Continue reading

Six Trends for this School Year

Six Trends for this School Year

The Journal News, part of USA Today, released an article in early September outlining six trends that will be seen in schools this coming school year. Virtual Learning- What used to be a static experience is now fully immersive. Students are given the ability to visit far-flung parts of the world or interact with people they … Continue reading

3D Printing in Education

3D Printing in Education

3D printing, or additive manufacturing, is the process of making three-dimensional solid objects from a digital file. 3D printers make objects based on a virtual design by laying down successive layers of material until the object is complete. As 3D printing continues to evolve it has the potential to transform almost every major industry, and … Continue reading

Key Trends Accelerating Technology Adoption in K-12

Key Trends Accelerating Technology Adoption in K-12

What is on the five-year horizon for K-12 schools? What trends and technologies will drive educational change? The NMC Horizon Report: 2015 K-12 Edition examines emerging technologies for their potential impact on, and use in teaching, learning, and creative inquiry in schools. The report, based on the opinions of 56 experts, identifies six key trends … Continue reading

STEAM Education

STEAM Education

While science, technology, engineering, and math (STEM) education has become a prominent part of many schools’ education plans, there is a growing movement to add art as another point of emphasis in educators’ integrated learning systems. Adding art to form the STEAM initiative (science, technology, engineering, art, and math) in education has been proven to … Continue reading