Filed under Industry

Here to Help with Online Learning Needs

Here to Help with Online Learning Needs

The Douglas Stewart Company and our vendor partners know that this is an extremely challenging and uncertain time for everyone. We are committed to providing the help and support that our reseller partners and their schools need. We compiled a comprehensive list of our vendor partners who have created specific support and free resources for … Continue reading

The Benefits of Creating a Flexible Classroom

WHAT IS A FLEXIBLE CLASSROOM? Flexibility is hard to define in the classroom setting. Are we referring to the colors on the wall? The lighting? The seating? The way students interact with teachers? The real definition is a combination of all of these things, which makes it difficult to determine how flexible classrooms affect student … Continue reading

Exclusive EdTech during TCEA

Exclusive EdTech during TCEA

The Emerging Tech in STEAM Education Showcase will include many vendors that you won’t see on the exhibit floor during TCEA. The event is scheduled for Wednesday, February 5 from 2-7 p.m. and will include speaking sessions on hot topics in education, as well as food truck eats and free drinks! Teachers can make connections … Continue reading

Top 5 Reasons Schools Need Esports Teams

Top 5 Reasons Schools Need Esports Teams

Esports is taking the world ─ and schools ─ by storm. With a year-over- year growth rate of over 800%, and an audience base that is set to double over the next 6 years, It is clear that the esports industry isn’t going anywhere, and with some universities across the United States offering scholarships, esports … Continue reading

Gaming the Education System

Gaming the Education System

  What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading

How is 5G set to change the classroom?

How is 5G set to change the classroom?

What is 5G? 5G is the fifth generation of wireless communication and it’s just beginning to roll out around the world. It promises speeds up to 20 times faster than 4G connections, more bandwidth and more stable connections. All four wireless carriers have begun using 5G in the U.S., and 5G phones are available to … Continue reading

Sesame Street’s 50 Year Impact on Education

Sesame Street’s 50 Year Impact on Education

It’s been fifty years since Sesame Street started captivating students and educators alike, and ten since the show launched STEM-specific segments. With catchy songs and witty skits, it’s no surprise that children who grew up watching the show credit it as being one of their first teachers. Read on to find out how the show is helping students learn about STEAM and STEAM. Continue reading