In terms of education buzzwords, Project Based Learning (PBL) and STEAM initiatives are pretty high on the list. Where are the intersections between the two and how can teachers utilize the core tenants of each to create juggernaut learning experiences? Continue reading
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How Edtech is Fighting the Effects of Climate Change in Schools
We’ve seen the positive impacts that tech can have on the environment when looking at examples in other fields, like electric cars and smart homes that promote energy saving and green living. There are also initiatives to bring these energy-saving techniques into schools. Continue reading
9 Way to Make a Better Makerspace
Makerspaces are becoming the favorite way to bring STEAM learning to the classroom. Research shows that makerspaces help elementary students develop critical thinking, design thinking, and problem-solving skills. Research from Macquarie University in Australia shows how teachers can use makerspaces to improve teaching and learning outcomes. Using makerspaces has led to higher student engagement, confidence, … Continue reading
Infographic: The Benefits of Tech in the Classroom According to Parents
In a survey from Microsoft and YouGov, 1,000 parents expressed their opinion on tech in the classroom. Technology is viewed mostly as a positive aspect of the classroom by parents. However, there are some concerns about how much screen time students are exposed to. Source: Microsoft and YouGov
How the U.S. Ranks in AI Career Readiness
Businesses are adopting robotics and artificial intelligence rapidly throughout the world. However, the U.S. is trailing in how it is helping prepare young people for an automated workplace. According to a study, intelligent automation is boosting the relevance of STEM skills as well as soft skills. On the other hand, only a few countries are … Continue reading
AR and VR Spending Expected to Double
Spending on augmented and virtual reality will double in 2018 according to the International Data Corp. Spending is expected to be $17.8 billion in 2018, up from $9.1 billion in 2017. However, the growth will not stop there. IDC also predicts spending will grow by 98.8% every year through 2021. The distribution sector will lead the … Continue reading
Tips for Starting a STEAM Program
Schools across the country are getting involved in the STEAM movement by integrating innovative programs and spaces that inspire a new generation of designers and inventors. Help your customers bring STEAM to their school with these tips from littleBits. Districts and schools need to have a clear vision of what their STEAM goals are. Everyone … Continue reading
Six Trends for this School Year
The Journal News, part of USA Today, released an article in early September outlining six trends that will be seen in schools this coming school year. Virtual Learning- What used to be a static experience is now fully immersive. Students are given the ability to visit far-flung parts of the world or interact with people they … Continue reading
3D Printing in Education
3D printing, or additive manufacturing, is the process of making three-dimensional solid objects from a digital file. 3D printers make objects based on a virtual design by laying down successive layers of material until the object is complete. As 3D printing continues to evolve it has the potential to transform almost every major industry, and … Continue reading
Key Trends Accelerating Technology Adoption in K-12
What is on the five-year horizon for K-12 schools? What trends and technologies will drive educational change? The NMC Horizon Report: 2015 K-12 Edition examines emerging technologies for their potential impact on, and use in teaching, learning, and creative inquiry in schools. The report, based on the opinions of 56 experts, identifies six key trends … Continue reading