Schools across the country are getting involved in the STEAM movement by integrating innovative programs and spaces that inspire a new generation of designers and inventors. Help your customers bring STEAM to their school with these tips from littleBits. Districts and schools need to have a clear vision of what their STEAM goals are. Everyone … Continue reading
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How Video is Used in Education
Educators are tailoring their lesson plans to ensure students are developing skills for 21st Century learning—critical thinking, communication, collaboration, and creativity. According to eSchool News, audio video and multimedia are areas of focus to help students develop these skills. Media projects, presentations, and online communications can help prepare students for their future career. Here are a few ways … Continue reading
How Augmented Reality Will Transform Education
EdTech is changing the way students are learning and teachers are teaching. Through use of augmented reality, students perform better, are more motivated to learn, engage in materials, and have a more positive attitude. According to an infographic by New Jersey Institute of Technology, dedicated augmented reality devices is expected to reach $659.98 million by … Continue reading
Six Trends for this School Year
The Journal News, part of USA Today, released an article in early September outlining six trends that will be seen in schools this coming school year. Virtual Learning- What used to be a static experience is now fully immersive. Students are given the ability to visit far-flung parts of the world or interact with people they … Continue reading
3 Ways to Make Classrooms More Interactive
To connect with today’s kids teachers must look to more innovative and interactive strategies. Educators know that interactive instructional approaches can be an effective strategy to increase student engagement. However, to make a real difference, educators have to integrate technology in a meaningful way to truly impact students. The following are three methods have been … Continue reading
Six Ways Students Benefit from Technology Integration
As the years go on, technology has continued to become more integrated into people’s daily life, including our education system. The benefits of using technology in the classroom are becoming clear – study after study has proven it to have a positive impact on students. However, even though most educators now recognize the power of … Continue reading
One-to-One Computing Drives Growth in EdTech Market
Advances in K-12 learning technology and the popularity of one-to-one initiatives is expected to bring about big gains in the education IT market over the next three years. A new report, Education Technology Market in North America 2015-2019, published by global technology research and advisory company Technavio, indicates that the education technology market could reach … Continue reading
Schools Struggle with EdTech Implementation
A new survey conducted by Edgenuity revealed that while teachers believe tech enriches the classroom, many schools struggle with successful implementation. Teachers believe in technology: 70% of surveyed teachers said they believe technology enriches the classroom experience 91% of surveyed teachers said technology provides a greater ability for teachers to tailor lessons and homework assignments … Continue reading
Top 10 IT Issues of 2016 (Infographic)
With help from a panel of experts comprised of IT and non-IT leaders, CIOs, and faculty members EDUCAUSE recently released a list of ten IT issues and strategic technologies that will have a major impact on higher education in 2016. The issues reflect three main themes: Divest — Higher education IT organizations are divesting locally … Continue reading
Powering the 21st Century Classroom
With mobile devices so prevalent and essential in today’s classrooms, schools must ensure that accessible power is available to students at all times. To address this challenge schools are beginning to turn to the next generation of school furniture and equipment – technologically-enabled tables, chairs, podiums, shelving, and other furniture. Power-enabled furniture and equipment have … Continue reading