How cool would it be to take a field trip to Australia or see inside the human body? With virtual reality, students can do just that and more! This is why virtual reality is becoming popular in schools. Students now have the ability to experience things they otherwise couldn’t. As a result, market analysts are … Continue reading
Filed under makerspaces …
How Districts Can Increase Student Interest in STEM
According to MDR, the demand for employees in STEM careers is continuing to outgrow the supply of trained workers. Many elementary teachers don’t feel confident about teaching science so students are spending a significantly small amount of time on this subject. This is leading to less students taking an interest in science content later in … Continue reading
AR and VR Spending Expected to Double
Spending on augmented and virtual reality will double in 2018 according to the International Data Corp. Spending is expected to be $17.8 billion in 2018, up from $9.1 billion in 2017. However, the growth will not stop there. IDC also predicts spending will grow by 98.8% every year through 2021. The distribution sector will lead the … Continue reading
Computer Science Education is Mandatory in Virginia
According to District Administration, Virginia has become the first state to have mandatory common core standards in computer science education. The standards are a framework for computer science education in the state. There are states with advisory standards, but Virginia became the first to have mandatory standards. Some concerns were raised by the Virginia … Continue reading
Tips for Starting a STEAM Program
Schools across the country are getting involved in the STEAM movement by integrating innovative programs and spaces that inspire a new generation of designers and inventors. Help your customers bring STEAM to their school with these tips from littleBits. Districts and schools need to have a clear vision of what their STEAM goals are. Everyone … Continue reading
Six Trends for this School Year
The Journal News, part of USA Today, released an article in early September outlining six trends that will be seen in schools this coming school year. Virtual Learning- What used to be a static experience is now fully immersive. Students are given the ability to visit far-flung parts of the world or interact with people they … Continue reading
Flipped Learning: Where to Begin
We have all heard about flipped learning. However, with different variations of the term, having the wrong idea of flipped learning can be a problem for schools. Flipped Learning Network defines flipped learning as “a pedagogical approach in which direct instruction moves from the group learning space to the individual learning space, and the resulting … Continue reading
Come See Us at ISTE 2017 – Booth #3452
We are excited to be heading down to ISTE in 4 days! ISTE is a great opportunity to showcase your products and interact with vendors, resellers, and industry representatives. Connect with over 15,000 educators, 4,500 company representatives and 550 exhibiting companies. Stop by Booth #3452 and say hi! We will have demos from several of … Continue reading
Stay Informed with DSC’s New Headlight Series Webinars
We kicked off our first quarterly Headlight Series Webinar this past week where we covered makerspaces. Our goal for this series is to keep you informed about emerging technologies and provide helpful tips for engaging your customers. Makerspaces are bringing a new way of teaching into the classroom. We want to make sure you are … Continue reading
Important Developments in Education Technology
The NMC Horizon Report: 2016 K-12 Edition, based on the opinions of 59 education and technology experts from 18 countries, identified six important developments in technology that will support innovation and change in education within the next five years. Near-Term – Time-to-Adoption Horizon: One Year or Less Makerspaces Makerspaces are physical environments that offer tools … Continue reading