Filed under makerspaces

How Districts Can Increase Student Interest in STEM

How Districts Can Increase Student Interest in STEM

According to MDR, the demand for employees in STEM careers is continuing to outgrow the supply of trained workers. Many elementary teachers don’t feel confident about teaching science so students are spending a significantly small amount of time on this subject. This is leading to less students taking an interest in science content later in … Continue reading

AR and VR Spending Expected to Double

AR and VR Spending Expected to Double

Spending on augmented and virtual reality will double in 2018 according to the International Data Corp. Spending is expected to be $17.8 billion in 2018, up from $9.1 billion in 2017. However, the growth will not stop there.  IDC also predicts spending will grow by 98.8% every year through 2021.  The distribution sector will lead the … Continue reading

Computer Science Education is Mandatory in Virginia

Computer Science Education is Mandatory in Virginia

According to District Administration, Virginia has become the first state to have mandatory common core standards in computer science education.  The standards are a framework for computer science education in the state. There are states with advisory standards, but Virginia became the first to have mandatory standards.   Some concerns were raised by the Virginia … Continue reading

Tips for Starting a STEAM Program

Tips for Starting a STEAM Program

Schools across the country are getting involved in the STEAM movement by integrating innovative programs and spaces that inspire a new generation of designers and inventors. Help your customers bring STEAM to their school with these tips from littleBits. Districts and schools need to have a clear vision of what their STEAM goals are. Everyone … Continue reading

Six Trends for this School Year

Six Trends for this School Year

The Journal News, part of USA Today, released an article in early September outlining six trends that will be seen in schools this coming school year. Virtual Learning- What used to be a static experience is now fully immersive. Students are given the ability to visit far-flung parts of the world or interact with people they … Continue reading

Flipped Learning: Where to Begin

Flipped Learning: Where to Begin

We have all heard about flipped learning. However, with different variations of the term, having the wrong idea of flipped learning can be a problem for schools. Flipped Learning Network defines flipped learning as “a pedagogical approach in which direct instruction moves from the group learning space to the individual learning space, and the resulting … Continue reading

Come See Us at ISTE 2017 – Booth #3452

Come See Us at ISTE 2017 – Booth #3452

We are excited to be heading down to ISTE in 4 days! ISTE is a great opportunity to showcase your products and interact with vendors, resellers, and industry representatives. Connect with over 15,000 educators, 4,500 company representatives and 550 exhibiting companies. Stop by Booth #3452 and say hi! We will have demos from several of … Continue reading

Important Developments in Education Technology

Important Developments in Education Technology

The NMC Horizon Report: 2016 K-12 Edition, based on the opinions of 59 education and technology experts from 18 countries, identified six important developments in technology that will support innovation and change in education within the next five years. Near-Term – Time-to-Adoption Horizon: One Year or Less Makerspaces Makerspaces are physical environments that offer tools … Continue reading

Investments in Career and Tech Education Announced

Last week (3/9/2016) The US Department of Education announced their plan to increase support for career and technical education (CTE) courses for students. Education Secretary John B. King Jr., has emphasized the importance for an increase in student access to CTE classes, especially for those who come from more diverse backgrounds. Additionally, he has called … Continue reading