Lego’s interlocking plastic bricks made their first appearance in 1949 being sold as “automatic binding bricks”. The potential to reuse the same pieces to construct different structures and inventions has been present from the very beginning. The world of Lego has expanded significantly from the early days and now includes theme parks, video games, board … Continue reading
Filed under Interactive Technology …
Prepare Students for the Modern World; Incorporate STEAM into all Areas of the Classroom
STEAM has been a major focus in education for years. According to data from the ACT, 45% of 2018 high school graduates intended to pursue STEM majors in college. As schools start implementing new STEM tools and curriculum to better prepare students for the modern world, they face a new challenge─ how can STEM apply to subjects that aren’t Science, Technology, Engineering, and Math? Continue reading
Easy as 1-2-3: Simplifying the learning process in a world full of distractions
There are a million things to distract students from learning, but there are also ways to help remove distractions in the classroom and at home using technology. Continue reading
How Edtech is Fighting the Effects of Climate Change in Schools
We’ve seen the positive impacts that tech can have on the environment when looking at examples in other fields, like electric cars and smart homes that promote energy saving and green living. There are also initiatives to bring these energy-saving techniques into schools. Continue reading
Workforce Projections Inform Teaching Trends
According to the World Economic Forum’s Future of Jobs Report 2018, the Fourth Industrial Revolution is quickly approaching. Over the next three years, the report projects that four technological advances will have a big impact on existing business models and practices. “Ubiquitous high-speed mobile internet; artificial intelligence; widespread adoption of big data analytics; and cloud … Continue reading
The Best of ISTE 2019
ISTE 2019’s “Best of” list gives insight into upcoming edtech trends. Continue reading
Obstacles to Adopting Classroom Tech and How To Overcome Them
According to the Driving K-12 Innovation report by the Consortium for School Networking (CoSN), the two major obstacles for K-12 innovation are the gap between technology and pedagogy, and the relationship between technology and the future of work. The Gap Between Technology and Pedagogy K-12 schools tend to purchase new technology without envisioning how … Continue reading
Computational Thinking: The Skill Set for the Future
As we mentioned in our previous blog post “What’s Ahead for EdTech in 2019”, schools will be focused on developing students’ computational thinking skills with the help of robotics and coding. What is Computational Thinking? Computational thinking is a problem-solving skill that focuses on critical and logical thinking. It’s about solving problems systematically, then reaching … Continue reading
What’s Ahead for EdTech in 2019?
As we start kicking off the new year, let’s take a moment to discuss what’s ahead for EdTech in 2019. Computational Thinking, Robotics, and Coding As we see an increase in makerspace and STEAM, computational thinking, robotics, and coding will continue to grow in 2019. Schools will be looking for solutions to help their students … Continue reading
Three Way to Transform Classrooms with Technology
Technology is changing the way students are learning. Gone are the days of textbooks and in-class lectures. Students are expanding their learning and career opportunities by traveling through the human body, visiting Antarctica, and doing hands-on activities. Technology and innovation are becoming more of a priority in school districts. Here are three tools educators are … Continue reading