Schools have been introducing STEAM education initiatives at a steady pace. As Friday – National STEM/STEAM Day – approaches, here are a few ideas for bringing STEAM to life in the classroom. Continue reading
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3 Ways to Influence the EdTech Influencers
As the people who spend the most time interacting with students, teachers are often the end-users when it comes to edtech products. Their influence can be underrated by edtech sales and marketing professionals because they are not always the decision makers for their schools or districts. Continue reading
Workforce Projections Inform Teaching Trends
According to the World Economic Forum’s Future of Jobs Report 2018, the Fourth Industrial Revolution is quickly approaching. Over the next three years, the report projects that four technological advances will have a big impact on existing business models and practices. “Ubiquitous high-speed mobile internet; artificial intelligence; widespread adoption of big data analytics; and cloud … Continue reading
The Best of ISTE 2019
ISTE 2019’s “Best of” list gives insight into upcoming edtech trends. Continue reading
Obstacles to Adopting Classroom Tech and How To Overcome Them
According to the Driving K-12 Innovation report by the Consortium for School Networking (CoSN), the two major obstacles for K-12 innovation are the gap between technology and pedagogy, and the relationship between technology and the future of work. The Gap Between Technology and Pedagogy K-12 schools tend to purchase new technology without envisioning how … Continue reading
Computational Thinking: The Skill Set for the Future
As we mentioned in our previous blog post “What’s Ahead for EdTech in 2019”, schools will be focused on developing students’ computational thinking skills with the help of robotics and coding. What is Computational Thinking? Computational thinking is a problem-solving skill that focuses on critical and logical thinking. It’s about solving problems systematically, then reaching … Continue reading
4 Important Education Programs with Increased Funding
Before the buying season for the 2019-2020 school year is upon us, awareness of the allocation of funding within schools may be helpful when making purchasing decisions. TRIO and GEAR UP Funding: $1.060 billion and $360 million respectively, an increase of $50 million and $10 million from 2018. Program Details: TRIO and GEAR UP are … Continue reading
What’s Ahead for EdTech in 2019?
As we start kicking off the new year, let’s take a moment to discuss what’s ahead for EdTech in 2019. Computational Thinking, Robotics, and Coding As we see an increase in makerspace and STEAM, computational thinking, robotics, and coding will continue to grow in 2019. Schools will be looking for solutions to help their students … Continue reading
Top EdTech Trends from 2018
As we start our 2019 fiscal year, let’s take a trip down memory lane and talk about what EdTech was trending in 2018. STEM/STEAM We saw a huge push for STEM/STEAM learning opportunities, making 3D printers and coding and computer science products a huge hit in classrooms. At The Douglas Stewart Company, we launched new … Continue reading
9 Way to Make a Better Makerspace
Makerspaces are becoming the favorite way to bring STEAM learning to the classroom. Research shows that makerspaces help elementary students develop critical thinking, design thinking, and problem-solving skills. Research from Macquarie University in Australia shows how teachers can use makerspaces to improve teaching and learning outcomes. Using makerspaces has led to higher student engagement, confidence, … Continue reading