The shift to eLearning has had to be a quick one for schools across the globe. Transitioning so quickly has left educators with a lot of questions for how to use the tools they will now rely on in order to reach their students, which is where professional development companies like MoblieMind and Educational Collaborators can help. Continue reading
Filed under K-12 innovation …
The Benefits of Creating a Flexible Classroom
WHAT IS A FLEXIBLE CLASSROOM? Flexibility is hard to define in the classroom setting. Are we referring to the colors on the wall? The lighting? The seating? The way students interact with teachers? The real definition is a combination of all of these things, which makes it difficult to determine how flexible classrooms affect student … Continue reading
Is Video the Key to Personalized Learning?
Social media outlets continue to adjust their algorithms to better accommodate and encourage video – is it time for teachers to do the same? In the digital age, nearly everything we see online has been customized so that it appeals specifically to us. Things are, in fact, getting personal. Education is no exception to this … Continue reading
Exclusive EdTech during TCEA
The Emerging Tech in STEAM Education Showcase will include many vendors that you won’t see on the exhibit floor during TCEA. The event is scheduled for Wednesday, February 5 from 2-7 p.m. and will include speaking sessions on hot topics in education, as well as food truck eats and free drinks! Teachers can make connections … Continue reading
Our Top 5 “Must Read” Blogs of 2019
2019 was another year of growth and progress in education, and we loved every second of it. This year on the blog, we’ve gotten to explore everything from cyber security hygiene in schools to how EdTech is fighting climate change. It’s been a great year, and we are so thankful to have shared it with … Continue reading
Gaming the Education System
What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading
Prepare Students for the Modern World; Incorporate STEAM into all Areas of the Classroom
STEAM has been a major focus in education for years. According to data from the ACT, 45% of 2018 high school graduates intended to pursue STEM majors in college. As schools start implementing new STEM tools and curriculum to better prepare students for the modern world, they face a new challenge─ how can STEM apply to subjects that aren’t Science, Technology, Engineering, and Math? Continue reading
4 Ways to Celebrate STEM/STEAM Day
Schools have been introducing STEAM education initiatives at a steady pace. As Friday – National STEM/STEAM Day – approaches, here are a few ideas for bringing STEAM to life in the classroom. Continue reading
Introducing STEAM and EdTech into Project Based Learning
In our previous blog post, we explored the connections between STEAM and Project Based Learning (PBL) and how projects could include core tenants from each. Today, we’ll focus on teachers who have already begun integrating these strategies, as well as how edtech fits into the larger scheme of things. Continue reading
Are Project Based Learning and STEAM the perfect pair for Educators?
In terms of education buzzwords, Project Based Learning (PBL) and STEAM initiatives are pretty high on the list. Where are the intersections between the two and how can teachers utilize the core tenants of each to create juggernaut learning experiences? Continue reading