The Emerging Tech in STEAM Education Showcase will include many vendors that you won’t see on the exhibit floor during TCEA. The event is scheduled for Wednesday, February 5 from 2-7 p.m. and will include speaking sessions on hot topics in education, as well as food truck eats and free drinks! Teachers can make connections while trying new edtech products and gaining insight into what the future classroom will really look like. So, without further ado – check out these vendors and products you won’t see anywhere else:
Play Impossible: Challenge Your Brain, Challenge Your Body
The Play Impossible Gameball puts 21st-century technology inside the world’s oldest toy – students can track the speed, spin, height and so much more of every throw, catch, toss and tap, from any smart device. With 10 (and counting!) games to play, it’s a brand new way to Play Ball! The Gameball comes loaded with fun games including challenges that encourage movement, creative thinking and STEM problem solving. Using one of the featured games Sports Labs, students in grades 4-9 develop both kinesthetic and analytical understanding of fundamental physics principles while playing with a ball.
Adobe: Creativity for All
Kids today live and breathe technology. Adobe can help you develop media-rich coursework to keep them engaged. But more importantly, Adobe Creative and Document Clouds provide students with first-hand experience using our digital creation tools – giving them practical skills while also developing critical thinking and communication skills. For education suppliers and independent schools, our digital marketing solutions will amplify lead-generation efforts, deliver consistent experiences, and increase conversion.
BrainCo: Your Brain Controls Everything
Give new meaning to the phrase “Forward Thinking” with cutting-edge evidence-based cognitive science technology. BrainCo’s wireless headband can detect brain activity (EEG) and measure different brain states such as depth of focus, relaxation and meditation. With applications in fitness, education and wellness, BrainCo is bringing the future to your classroom. BrainCo has partnered with Olympic athletes, Formula 1 racecar drivers, Harvard, NASA and many schools across the country, as well as having been recognized by Time magazine and named a Top Tech Overall Winner at CES 2020.
Flashforge: Teaching Future-Ready Skills through 3D Printing
3D printing is reshaping the world in many ways, from accelerating the product design process to providing a cost-effective alternative in the medical devices field. The best way to prepare students for these changes is through early education in 3D printing with FLASHFORGE USA. Through 3D printing, students can expand not only their creativity and out-of-the-box thinking but also their problem-solving skills. Plus, FLASHFORGE now offers standards-aligned curriculum for grades 5-10.
Makey Makey: An Invention Kit for the 21st Century
Makey Makey believes that everyone is creative, inventive and imaginative and can create a future that changes the world! With easy-to-use invention kits, everyday objects are transformed into circuits and touchpads, empowering students to interact with computers as creative tools. Whether they are coding on Scratch, playing Pacman or jamming with music software, interactive and genuine learning takes place because students are guided by their interests and passion. Plus, source ready-to-use projects from our Instructables hub or teach coding through Scratch in the classroom.
Mastery Coding: Code the Future
Mastery Coding delivers career-ready coding academies on Virtual Reality, Web Development and Scratch built for middle and high schools students. With virtual and onsite Professional Development services to support teachers and a direct path to official industry certifications like Unity, Mastery Coding empowers students to meet the challenges of tomorrow. Including over one million high-paying coding jobs currently open due to a shortage of talent!
Veative: Transforming Virtual Reality for Education
Virtual reality has introduced a paradigm shift in learning. Using Virtual Reality in the classroom allows students to dive deep into subjects and explore concepts that cannot be visualized in the chalk-n-talk method of teaching. Veative’s Content Library includes over 500 interactive and immersive VR modules expertly aligned to national and state standards. Veative’s Learning Management Platform allows teachers to track their students’ progress using formative assessment data and analytics.
Wonder Workshop: Bringing Coding to Life Through Robotics for All
At Wonder Workshop, award-winning Dash & Dot robots pair with easy-to-use, powerful apps, and engaging curricular resources to encourage hands-on play and learning. Make creative problem-solving concrete and tangible for students with these coding and robotics solutions designed specifically for kids ages 6+. Explore a growing library of in-app puzzles, standards-based lesson plans, classroom management tools and annual robot challenges.
iRobot: Play, Explore and Create with Root
Creative, analytical, and seriously fun, a love for coding is one of the greatest lessons you can teach your students. The iRobot Root coding robot makes learning to code easy and natural. Using the engaging Root Coding App, students of any age can code Root to draw artwork, scan colors, play music, respond to touch, light and sound and climb whiteboard walls, all while exploring the fundamentals of robotics. Students pick up coding fundamentals and learn creativity and problem-solving skills while they play, explore and create.
From complete Makerspace design to a single 3D printer cart, Spectrum Industries can MAKERYOURSPACE into the most functional classroom space available. From early childhood development to pre-engineering, Spectrum’s quality-built furniture will take your Makerspace well into the future. Collaboration is key in classrooms full of edtech and our collaborative tables make working together on multiple devices seamless.
Wacom: Take Creativity to the Next Level
Whether teachers are opening the world of creativity to grade schoolers or mentoring aspiring fashion designers in high school, Wacom products can engage students with a digital platform to explore their passions, encourage hands-on experimentation, foster collaboration and build solid critical thinking and problem-solving skills. Wacom products make it easy to explain concepts visually, encourage collaboration, and support flipped and distance learning programs. Trusted by the experts at Epic games and Lucasfilms, Wacom is an incredible tool to help your students take their creativity and passion to the next level.
LocknCharge: Future-Proof Your Classroom
LocknCharge is dedicated to designing the highest quality security, charging and transport solutions for mobile device deployments. Our vision is to be globally recognized as the most innovative and trusted brand in developing solutions for managing deployments of mobile technology. Our mission is to make life easier for schools and organizations implementing mobile device technology. Securely store, charge and future-proof devices for the classroom with carts, towers and more from LocknCharge.
Want to attend the event? RSVP HERE