Ready to take your learning solutions to the next level? Register now for our exclusive education 4.o virtual conference on July 22 and 23. We are getting together with the biggest names and influencers in edtech to talk about the continuity of learning, bridging the digital equity gap, the future of education, and so much more. Continue reading
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3 Components to Successful Summer Learning (infographic)
The Benefits of Creating a Flexible Classroom
WHAT IS A FLEXIBLE CLASSROOM? Flexibility is hard to define in the classroom setting. Are we referring to the colors on the wall? The lighting? The seating? The way students interact with teachers? The real definition is a combination of all of these things, which makes it difficult to determine how flexible classrooms affect student … Continue reading
Exclusive EdTech during TCEA
The Emerging Tech in STEAM Education Showcase will include many vendors that you won’t see on the exhibit floor during TCEA. The event is scheduled for Wednesday, February 5 from 2-7 p.m. and will include speaking sessions on hot topics in education, as well as food truck eats and free drinks! Teachers can make connections … Continue reading
Gaming the Education System
What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading
The Lego Model – Bringing Building Blocks into the 21st Century
Lego’s interlocking plastic bricks made their first appearance in 1949 being sold as “automatic binding bricks”. The potential to reuse the same pieces to construct different structures and inventions has been present from the very beginning. The world of Lego has expanded significantly from the early days and now includes theme parks, video games, board … Continue reading
Introducing STEAM and EdTech into Project Based Learning
In our previous blog post, we explored the connections between STEAM and Project Based Learning (PBL) and how projects could include core tenants from each. Today, we’ll focus on teachers who have already begun integrating these strategies, as well as how edtech fits into the larger scheme of things. Continue reading
Easy as 1-2-3: Simplifying the learning process in a world full of distractions
There are a million things to distract students from learning, but there are also ways to help remove distractions in the classroom and at home using technology. Continue reading
Workforce Projections Inform Teaching Trends
According to the World Economic Forum’s Future of Jobs Report 2018, the Fourth Industrial Revolution is quickly approaching. Over the next three years, the report projects that four technological advances will have a big impact on existing business models and practices. “Ubiquitous high-speed mobile internet; artificial intelligence; widespread adoption of big data analytics; and cloud … Continue reading
Obstacles to Adopting Classroom Tech and How To Overcome Them
According to the Driving K-12 Innovation report by the Consortium for School Networking (CoSN), the two major obstacles for K-12 innovation are the gap between technology and pedagogy, and the relationship between technology and the future of work. The Gap Between Technology and Pedagogy K-12 schools tend to purchase new technology without envisioning how … Continue reading