The Emerging Tech in STEAM Education Showcase will include many vendors that you won’t see on the exhibit floor during TCEA. The event is scheduled for Wednesday, February 5 from 2-7 p.m. and will include speaking sessions on hot topics in education, as well as food truck eats and free drinks! Teachers can make connections … Continue reading
Filed under 21st century skills …
Top 5 Reasons Schools Need Esports Teams
Esports is taking the world ─ and schools ─ by storm. With a year-over- year growth rate of over 800%, and an audience base that is set to double over the next 6 years, It is clear that the esports industry isn’t going anywhere, and with some universities across the United States offering scholarships, esports … Continue reading
What are Teachers Saying About Technology in the Classroom?
Last week on the blog we discussed what principals think about technology in the classroom, but what about the professionals who are ultimately responsible for utilizing these tools? What are teachers saying about the technology being brought into their classrooms? Continue reading
Beating the Second Semester Slump
Winter break is over, and students all over the country are heading back to school. Transitioning from the fun of the holiday season back into a normal routine can be tough, resulting in what some call “the second semester slump”. This “slump” refers to the dip in engagement and productivity educators see in students when … Continue reading
Our Top 5 “Must Read” Blogs of 2019
2019 was another year of growth and progress in education, and we loved every second of it. This year on the blog, we’ve gotten to explore everything from cyber security hygiene in schools to how EdTech is fighting climate change. It’s been a great year, and we are so thankful to have shared it with … Continue reading
Gaming the Education System
What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading
The Lego Model – Bringing Building Blocks into the 21st Century
Lego’s interlocking plastic bricks made their first appearance in 1949 being sold as “automatic binding bricks”. The potential to reuse the same pieces to construct different structures and inventions has been present from the very beginning. The world of Lego has expanded significantly from the early days and now includes theme parks, video games, board … Continue reading
How is 5G set to change the classroom?
What is 5G? 5G is the fifth generation of wireless communication and it’s just beginning to roll out around the world. It promises speeds up to 20 times faster than 4G connections, more bandwidth and more stable connections. All four wireless carriers have begun using 5G in the U.S., and 5G phones are available to … Continue reading
Sesame Street’s 50 Year Impact on Education
It’s been fifty years since Sesame Street started captivating students and educators alike, and ten since the show launched STEM-specific segments. With catchy songs and witty skits, it’s no surprise that children who grew up watching the show credit it as being one of their first teachers. Read on to find out how the show is helping students learn about STEAM and STEAM. Continue reading
Prepare Students for the Modern World; Incorporate STEAM into all Areas of the Classroom
STEAM has been a major focus in education for years. According to data from the ACT, 45% of 2018 high school graduates intended to pursue STEM majors in college. As schools start implementing new STEM tools and curriculum to better prepare students for the modern world, they face a new challenge─ how can STEM apply to subjects that aren’t Science, Technology, Engineering, and Math? Continue reading