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Returning to School Safely
With the lack of vaccines for kids under 12 making COVID-19 safety precautions necessary, sending kids back to school this fall for in-person classes can be a little nerve-racking for parents and students alike. Here are 3 actionable steps for a safe—and less stressful—school year. Continue reading
Why it is important to incorporate movement into the school day?
It’s the new year. Some of you are back to in-person learning while others are still doing remote learning. Even before this crazy pandemic turned everyone’s lives upside down, PE classes and recess were already on the chopping board for many schools across the US. Now you’re coming back to class with these squirrely squirrels that have been … Continue reading
How can SEL support students in today’s classrooms?
Social emotional learning (SEL) is vital for students. Now more than ever it is important that SEL is a focus, as students are adjusting to changing classroom set ups, expectations, and challenges. While learners may not be able to socialize with their peers and teachers face to face, it is still vital that they are … Continue reading
The Importance of Teaching Creativity
Creativity is a needed skill for the modern workforce. According to the Future of Jobs report by World Economic Forum, complex problem solving, social skills, and process skills are the top three skills that students will need to succeed in the future. As more and more positions are being moved from human workers to machines, … Continue reading
What are Teachers Saying About Technology in the Classroom?
Last week on the blog we discussed what principals think about technology in the classroom, but what about the professionals who are ultimately responsible for utilizing these tools? What are teachers saying about the technology being brought into their classrooms? Continue reading
Gaming the Education System
What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading
The Lego Model – Bringing Building Blocks into the 21st Century
Lego’s interlocking plastic bricks made their first appearance in 1949 being sold as “automatic binding bricks”. The potential to reuse the same pieces to construct different structures and inventions has been present from the very beginning. The world of Lego has expanded significantly from the early days and now includes theme parks, video games, board … Continue reading
Are Project Based Learning and STEAM the perfect pair for Educators?
In terms of education buzzwords, Project Based Learning (PBL) and STEAM initiatives are pretty high on the list. Where are the intersections between the two and how can teachers utilize the core tenants of each to create juggernaut learning experiences? Continue reading
3 Ways to Influence the EdTech Influencers
As the people who spend the most time interacting with students, teachers are often the end-users when it comes to edtech products. Their influence can be underrated by edtech sales and marketing professionals because they are not always the decision makers for their schools or districts. Continue reading