Last week on the blog we discussed what principals think about technology in the classroom, but what about the professionals who are ultimately responsible for utilizing these tools? What are teachers saying about the technology being brought into their classrooms? Continue reading
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What are Principals Saying About Technology in Schools?
As children become more “plugged in”, principals have been tasked with a difficult decision—how can educators use these devices while also balancing their potentially harmful effects. While technology can help prepare students for success in school and beyond, things like screen time and social media are weighing heavily on principals’ minds as they decide whether to invest in more tech-based products. Continue reading
Beating the Second Semester Slump
Winter break is over, and students all over the country are heading back to school. Transitioning from the fun of the holiday season back into a normal routine can be tough, resulting in what some call “the second semester slump”. This “slump” refers to the dip in engagement and productivity educators see in students when … Continue reading
Our Top 5 “Must Read” Blogs of 2019
2019 was another year of growth and progress in education, and we loved every second of it. This year on the blog, we’ve gotten to explore everything from cyber security hygiene in schools to how EdTech is fighting climate change. It’s been a great year, and we are so thankful to have shared it with … Continue reading
Happy Holidays From DSC
Gaming the Education System
What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading
The Lego Model – Bringing Building Blocks into the 21st Century
Lego’s interlocking plastic bricks made their first appearance in 1949 being sold as “automatic binding bricks”. The potential to reuse the same pieces to construct different structures and inventions has been present from the very beginning. The world of Lego has expanded significantly from the early days and now includes theme parks, video games, board … Continue reading
Prepare Students for the Modern World; Incorporate STEAM into all Areas of the Classroom
STEAM has been a major focus in education for years. According to data from the ACT, 45% of 2018 high school graduates intended to pursue STEM majors in college. As schools start implementing new STEM tools and curriculum to better prepare students for the modern world, they face a new challenge─ how can STEM apply to subjects that aren’t Science, Technology, Engineering, and Math? Continue reading
4 Ways to Celebrate STEM/STEAM Day
Schools have been introducing STEAM education initiatives at a steady pace. As Friday – National STEM/STEAM Day – approaches, here are a few ideas for bringing STEAM to life in the classroom. Continue reading
Introducing STEAM and EdTech into Project Based Learning
In our previous blog post, we explored the connections between STEAM and Project Based Learning (PBL) and how projects could include core tenants from each. Today, we’ll focus on teachers who have already begun integrating these strategies, as well as how edtech fits into the larger scheme of things. Continue reading