WHAT IS A FLEXIBLE CLASSROOM? Flexibility is hard to define in the classroom setting. Are we referring to the colors on the wall? The lighting? The seating? The way students interact with teachers? The real definition is a combination of all of these things, which makes it difficult to determine how flexible classrooms affect student … Continue reading
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Is Video the Key to Personalized Learning?
Social media outlets continue to adjust their algorithms to better accommodate and encourage video – is it time for teachers to do the same? In the digital age, nearly everything we see online has been customized so that it appeals specifically to us. Things are, in fact, getting personal. Education is no exception to this … Continue reading
Gaming the Education System
What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading
How is 5G set to change the classroom?
What is 5G? 5G is the fifth generation of wireless communication and it’s just beginning to roll out around the world. It promises speeds up to 20 times faster than 4G connections, more bandwidth and more stable connections. All four wireless carriers have begun using 5G in the U.S., and 5G phones are available to … Continue reading
4 Ways to Celebrate STEM/STEAM Day
Schools have been introducing STEAM education initiatives at a steady pace. As Friday – National STEM/STEAM Day – approaches, here are a few ideas for bringing STEAM to life in the classroom. Continue reading
Introducing STEAM and EdTech into Project Based Learning
In our previous blog post, we explored the connections between STEAM and Project Based Learning (PBL) and how projects could include core tenants from each. Today, we’ll focus on teachers who have already begun integrating these strategies, as well as how edtech fits into the larger scheme of things. Continue reading
Are Project Based Learning and STEAM the perfect pair for Educators?
In terms of education buzzwords, Project Based Learning (PBL) and STEAM initiatives are pretty high on the list. Where are the intersections between the two and how can teachers utilize the core tenants of each to create juggernaut learning experiences? Continue reading
3 Ways to Influence the EdTech Influencers
As the people who spend the most time interacting with students, teachers are often the end-users when it comes to edtech products. Their influence can be underrated by edtech sales and marketing professionals because they are not always the decision makers for their schools or districts. Continue reading
Easy as 1-2-3: Simplifying the learning process in a world full of distractions
There are a million things to distract students from learning, but there are also ways to help remove distractions in the classroom and at home using technology. Continue reading
How to Reach Educators on Social Media
Educators are a niche audience and knowing how to market to them is key. The best medium to reach them is through social media. Educators are using social media to get ideas for lesson plans, hear product reviews, and see product demos. If you aren’t targeting educators on social media, it’s time to get started. … Continue reading