What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading
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Obstacles to Adopting Classroom Tech and How To Overcome Them
According to the Driving K-12 Innovation report by the Consortium for School Networking (CoSN), the two major obstacles for K-12 innovation are the gap between technology and pedagogy, and the relationship between technology and the future of work. The Gap Between Technology and Pedagogy K-12 schools tend to purchase new technology without envisioning how … Continue reading
Three Way to Transform Classrooms with Technology
Technology is changing the way students are learning. Gone are the days of textbooks and in-class lectures. Students are expanding their learning and career opportunities by traveling through the human body, visiting Antarctica, and doing hands-on activities. Technology and innovation are becoming more of a priority in school districts. Here are three tools educators are … Continue reading