Filed under creativity

Top 5 Reasons Schools Need Esports Teams

Top 5 Reasons Schools Need Esports Teams

Esports is taking the world ─ and schools ─ by storm. With a year-over- year growth rate of over 800%, and an audience base that is set to double over the next 6 years, It is clear that the esports industry isn’t going anywhere, and with some universities across the United States offering scholarships, esports … Continue reading

Our Top 5 “Must Read” Blogs of 2019

Our Top 5 “Must Read” Blogs of 2019

2019 was another year of growth and progress in education, and we loved every second of it. This year on the blog, we’ve gotten to explore everything from cyber security hygiene in schools to how EdTech is fighting climate change. It’s been a great year, and we are so thankful to have shared it with … Continue reading

Gaming the Education System

Gaming the Education System

  What is gamification? Gamification is a technique that leverages people’s natural desires for socializing, competition, achievement, status, self-expression, altruism or closure. The idea is to apply game-design thinking in non-game applications, and in education that usually means applying game-based concepts to content in order to meet specific learning outcomes. How does gamification help people … Continue reading

Sesame Street’s 50 Year Impact on Education

Sesame Street’s 50 Year Impact on Education

It’s been fifty years since Sesame Street started captivating students and educators alike, and ten since the show launched STEM-specific segments. With catchy songs and witty skits, it’s no surprise that children who grew up watching the show credit it as being one of their first teachers. Read on to find out how the show is helping students learn about STEAM and STEAM. Continue reading

Prepare Students for the Modern World; Incorporate STEAM into all Areas of the Classroom

Prepare Students for the Modern World; Incorporate STEAM into all Areas of the Classroom

STEAM has been a major focus in education for years. According to data from the ACT, 45% of 2018 high school graduates intended to pursue STEM majors in college.  As schools start implementing new STEM tools and curriculum to better prepare students for the modern world, they face a new challenge─ how can STEM apply to subjects that aren’t Science, Technology, Engineering, and Math? Continue reading