How to Engage Young Learners in STEAM Education

STEAM learning is designed to provide children with learning opportunities that combine fun hands-on activities with experiences that aid in their fundamental development. These technologies allow children to understand how tools help accomplish tasks and adapt. This balance of education and play naturally encourages young minds to ask questions, try new things, engage with their peers, and explore the world around them.

Benefits of Early STEAM Education

  • Establishes curiosity and love for learning
  • Builds confidence and self esteem
  • Develops critical thinking skills
  • Improves communication and collaboration skills
  • Supports cognitive development

At Douglas Stewart, we understand the importance and strength that STEAM learning is to young students. That’s why we partner with STEAM education experts that can engage students and give young learners the tools they need to succeed. Here are only a handful of our vendors that aide in children’s STEAM learning:

Kai’s Education

Kai’s Education leverages the power of hybrid robots to create a comprehensive learning platform that integrates Computer Science, AR, VR, IoT, and AI. Combining these cutting-edge technologies, Kai’s Clan offers an all-in-one solution that engages and empowers students in immersive and interactive educational experiences.

KaiBot                  Grades K-8

The world’s first hybrid robot able to code screen free, hybrid, or virtual in a rich and engaging way. Use coding cards or Swift to make the robot come to life and master coding concepts with ease. Lesson plans are available for beginners to experts that are cross-curricular, syncing harmoniously with computer science curriculum standards.

Kai’s Clan             Grades 5-12

Kai’s Clan is a collaborative AR VR coding experience that transforms how students learn to code. Lesson activities are broken down into roles and are assigned to different students depending on their skill levels. With 12 worlds to explore and ability to add sensors, data, and more, Kai’s Clan introduces more complex concepts to STEAM learning.

3doodler

3Doodler is the world’s first 3D printing pen. It can be used to create art, build models, enhance tactile learning, and so much more. From creating and drawing 2D and 3D objects to cross-curricular lesson plans, 3Doodler is the perfect “out of the box” resource for makerspaces, STEM/STEAM labs, and enrichment programs.

Start+                   Ages 6-13

The Start+ is best for students aged 6-13. It only uses 3Doodler brand ecoplastic and is safe to touch and print directly on skin because it is low temperature. It is RNIB-certified so it can be used for visually impaired students and it encourages creativity by bringing concepts to life.

FLOW                   Ages 14+

The FLOW is best for students age 14+ because it has multiple heat and speed settings. It is compatible with all 1.75mm PLA, and ABS spooled plastic, which is a standard size for 3D printers. The pen’s hot tip and plastic compatibility make it a great cutting and repair tool for 3D prints and common plastic household items.

Primo Toys

Primo is an educational toy company best known for creating Cubetto. Cubetto is the friendly wooden robot that will teach your child the basics of computer programming through adventure and hands on play.

Cubetto                              Ages 3+

This wooden robot helps children learn to code screenless and through block tiles, letting children of early ages to play without knowing how to read or write. Cross-curricular adventure maps will take children on epic coding adventures and get young learners interested in STEAM.

PlayShifu

Shifu creates an innovative and immersive learning experience during playtime by bringing board games and mobile devices together through Augmented Reality.

Plugo                    Ages 4-10

Plugo in an interactive STEAM gaming pad with 8 kits that are powered by augmented reality. With the Plugo wiz pack, students learn how to spell through story-based games while growing vocabulary and grammar. Young learners build and balance magnetic blocks to solve STEAM puzzles, and learn through hands-on play and staying engaged.

Want to learn more about our STEAM partners? Check out our STEAM Resource Guide created to help browse and consult EDU products for classrooms, labs, and makerspaces by core STEAM categories!

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